#pragma once

#include "ScriptCompiler/ASTBuilder/ASTBuilder.h"
#include "ScriptCompiler/AST/FieldNode.h"
#include "ScriptCompiler/ScriptFileContext.h"


class CGSharpFieldBuilder : public IASTBuilder
{
public:
    CGSharpFieldBuilder(std::shared_ptr<CScriptFileContext> InContext);

    virtual bool ReadCurentToken() override;

    std::shared_ptr<CGSharpFieldNode> Result;
protected:
    std::shared_ptr<CScriptFileContext> Context;
};